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Reimagine :The Game: Post-Mortem

5/3/12 by Nutcasenightmare
Updated 5/4/12

Two things about my infamous Reimagine :The Game: (mid-2011)
1) I'm proud of my work.
2) And I sincerely hate it.

For every inventive game mechanic...
The level design for FDA12-18:TG: (Female Demographic Ages 12-18 :The Game:) building up on clever uses for the power of the Bieber.

...It was betrayed by my unpolished physics engine.
That frustrating Tea Party bounce-in-and-out-the-water level.

For every social issue I wanted to discuss...
Does marketing yourself as not-heterosexual promote LGBT-tolerance? Is it just a sex-sells money-grab? Are those mutually exclusive?

...I feared being preachy, and settled for cheap jokes.
I'm not sure if Ke$ha officially jumped on the bisexual bandwagon with Katy Perry and Lady Gaga.

For every piece of intelligent satire...
Satirizing the TSA mantra, "If you've got nothing to fear, you've got nothing to hide", showing Wikileaks turning it against the US government itself.

...I slapped on a meme at the end.
Some rage comic cutscene about bacon.

Note -- posting this post-mortem is not to please my profanity-puking critics, people poor with properly placed punctuation.

But wow did Reimagine polarize plenty of people.

I still think it's a game that worked at the time, and many others think it's still funny.
But I just needed to acknowledge what my game could have been, and what just ended up dumb.
Acknowledge this, before I do another thing dumb...
like winning another annual competition with Reimagine.


Comments

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Before anything else... thanks for ALLOWING comments. Too many times have I seen some artist go on some interesting tirade only to keep me from (hopefully) adding something to their thoughts.

It's hard for me to articulate, but I am happy to see a person who can think with such complexity over something as small as a flash game. Both in regards to the ideas you put into it at the time and afterwards in light of its backlash. However you feel about your product or its reception, I really hope you are satisfied with you. You show some rare traits that make you a worthy human being. If you ever doubted that, I would just like to reaffirm it.

I have a few thoughts in regards to how you felt about smart vs. stupid content. If ever again you want to make a statement that might piss people off but seems important to you, remember you can go to the magical world of the internet- where we can't count on accountability. If a lil' snot on xbox live can use the net to protect him, someone with a brain should use it too. Also, don't feel bad about dumb or lowbrow jokes. If everything is too cranial, people can lose focus and thick meaning becomes counter intuitive. Plus, stupid humor can make people happy. When you can make someone feel happy about your message, they will feel more able to support your message. A shit joke to boost morale can be a good reminder that the issues you bring up are not hopeless and something can be done with them.

I really like your style. Even though it is commendable that you can see its problems, do not hate it. The polarization caused by your ideas simply shows that people are willing enough to acknowledge that it is something truly worth getting panties bundled over it. Something people can love or hate without thinking just gets ignored. Something that people can argue endures longer and can get more people thinking about it. Like P.T. Barnum said, "I don't care WHAT you say about me, just spell my name right". Whether you want to sell big or create pervasive ideas, the same rules can apply.

Ugh, it seems I need to pay attention to my own advice and make shorter comments...

TL;DR w00T! nutcasenightmare RULZ!


Just finished watching the video for The Mochis 2012. I wasn't too disappointed with anything at first but when they got to the part where Reimagine comes in my jaw dropped. I thought they captured the absolute worst parts of the game. I don't know about you guys, but I'm really pissed off. Ah well. No point in getting all fumed about it. Anyways, are you going to make a sequel or not? Why weren't you there at the ceremony?
P.S. I love your limericks.

5/5/12 (Updated 5/5/12) Nutcasenightmare responds:

I didn't attend the ceremony
Coz I did not have enough money
I gave out a holler
"TWO HUNDRED DOLLARS?!"
Twilight Sparkle is best pony


BantamBantam

5/5/12

You really hit the nail right on the head. The biggest compromise in my opinion was all the memes, but it all boils down to your decision and why you thought about putting it there, you must have known that it'll repel people as much as it'll work on others. And about the cheap jokes, not everything needs to be intelligent in order to be funny. I think you can be ambitious enough in terms of technical details as long as it doesn't completely ruin the idea of the game. Just a little balance will do. It's refreshing to see someone openly criticizing themselves like that, and I'm sure I'll see the effects of that in your next work which I'm looking forward to. All the best, sir.

5/5/12 (Updated 5/5/12) Nutcasenightmare responds:

Actually, I didn't know there'd be so much backlash against memes!
No one reacted badly towards the Epicrolls in :The Game: and Replaying.

I think it was only after memes became mainstream, did people really start hating them.
### The Internet Is Full of Hipsters ###


whats your next game or project going to be anyways

5/5/12 Nutcasenightmare responds:

Maybe some HTML5 thing.


LeonDarkLeonDark

5/4/12

and one question ARE YOU A BRONY? cuz i am 2!

5/5/12 Nutcasenightmare responds:

Friendship is Magic, and Adventure Time, are my favourite "kids' shows" that have enough sophistication to be enjoyed by older audiences. A truly remarkable balancing feat.

And by sophistication, I mean nightmare fuel.


LeonDarkLeonDark

5/4/12

i liked the trilogy you should make the next but called "imagination :thegame:"with both :the game: (fall of the platform) and reimagine gameplay


Man, oh, man. Someone replied to my comment and it happens to be my hero. This is an honor. Um, well, I guess you're right about the problems. I was pissed at the Tea Party level, more than I was at BP Oil Spill, but it was an interesting recreation of the politicians and whatnot. You could've added more, but I can't blame you for fearing what others would think and well the jokes were really cool. Normally I hate memes, but the meme about bacon seriously changed my thinking, even if it wasn't necessary. If you create another sequel (please do) you could just try to fix these problems and discover more about our current lives you can make into a game, or more specifically :the game:. Good Luck! :)

5/5/12 Nutcasenightmare responds:

Actually, I liked the bacon joke too!
It would've stood on its own without being in rage comic form.

Bacon's a cost-effective, non-intrusive, delicious way to weed out Muslim extremists!
Yet here we are, with the TSA trying to look at *your* sausage.

Thanks!


PjorgPjorg

5/4/12

I agree with alpha- I think you can write very well. Anyone can write a meme though. If you want to stand out as an intelligent person it's best to avoid that cesspool of advice animals and impact fonts.
Instead, I suggest you keep refining your witty sense of humor in future games, but use something more dignified as a reference point and you'll probably get more dignified reactions.
That said, I'm super jealous of your abilities as a game maker and wish you the best of luck with the FGS contest.

5/4/12 Nutcasenightmare responds:

Thanks, I'll refine my writing 'til it's real fine.

Also, Impact is so 2011.
League Gothic is the new go-to rectangular web font.


Please do another dumb thing. I probably enjoyed Reimagine the most because it did all the thinking for me that I didn't want to have to.

Big fan, meng.

5/4/12 (Updated 5/4/12) Nutcasenightmare responds:

And suddenly I learn one of my heroes likes my game.
... This might affect my opinion of said game.

Make the smartest dumb thing the world has seen.
My sole mission, now.
I can't claim any credit for holding you up, but I definitely won't let you down!


RyallenRyallen

5/4/12

Why do you hate it? It was amazing. The satires never stopped being shoved down our throats along with the consistently frustrating level designs, quirks, and parodies of everything that ever showed up on Youtube with more than a million views, or got moderate media attention. Most people cannot pull that off, but you sir have managed to turn the entire media world into one big joke for me, and I thank you for that.Your originality with each level design and objective is nothing short of astounding. If you hated The Game because it was difficult to finish, then take your time. You don't have to be in a rush. That's what deadlines are for. If you stopped working on this series, so many people will be disappointed. Lord knows I was when I found out about some of my favorite flashes.

5/4/12 (Updated 5/4/12) Nutcasenightmare responds:

It's a love-hate relationship.

But dammit, you're right.
I still want to make a game that inspires discussion!

Now, there's nothing wrong with games that are just for fun.
Unless you always feel horrendously guilty.
For no reason.
All the time.
Like I do.


I love all your games, but I just want to say; Gap Monsters has the potential to become a hit as a mobile game/app - have you ever thought of that?

5/4/12 Nutcasenightmare responds:

APP MONSTERS


I thought RTG was good but it definately had room for improvement. If you ever decide to make another sequel of some sort, just tone down the memes and add more satire. I think you hit the sweet spot with Replaying, sure it had memes but they were balanced by actual humor.

5/4/12 (Updated 5/4/12) Nutcasenightmare responds:

Sounds like sound advice!

Sure, memes might get me a wider internet audience, but I definitely want to balance it.
Don't go over the Invisible Threshold of Obnoxiousness.


I-smelI-smel

5/4/12

I got completley bored of these games about halfway through the first one.

BUT I PLAYED GAP MONSTERS LAST MONTH AND MAN WAS THAT COOL!
I think I put it like #2 on games of the year or something, Maybe #1, I can't remember- Kingdom Rush wasn't in the voting.
More focused games like that, please! I think your talk-show lite-political low-hanging-fruit humour is completely boring and available from a million other people at a dime a dozen.
Then, like you said, the internet memes and HILARIOUS CELEBRITY BASHING just drilled it down even deeper into that grave. In my opinion.

Gap Monsters was smarter and more interesitng than anything you'd said in that other game.
I think you should make more focused games, whether in the context of what they're about OR in how they work.

5/4/12 (Updated 5/4/12) Nutcasenightmare responds:

One Wholehearted Yes.

Since Reimagine, I've focused on -- for a lack of a subtler word -- ACTUAL games like Gap Monsters and 4 Horsemen.

Thanks for taking the Time to Explain!


the first time i hated this game because it was frustrating!
but then i retried it, and it wasn't that frustating after all!
also.. it was a pretty good game, probably the best of the series!

5/4/12 Nutcasenightmare responds:

It was the best of the series.
It was the worst of the series.

~ A Tale of Too Shitty


reimagine is like a horse that someone shot and left outside during the summer. Every time it keeps getting worse. I commend you for making the first one a great game that was out of the norm, but I condemn you for making shitty sequels and continuing to make such shitty sequels.

5/4/12 Nutcasenightmare responds:

Why would anyone
want to shoot a horse


How could you guys hate Reimagine? It is a marvelously creative game with humour based on our cruddy lives and its hilarious. Without this change, I couldn't imagine this game even being nominated for ANYTHING. Sure you could've done better, but this was your first crack at this sort of thing and its my favorite flash animation ever and that's saying something. Please make another since it will make some of our lives better and it will give you another shot at the "community choice award." Please don't give up now after finding your passion: humor, creativity, and sound (OK the last one isn't really something HUGE to be proud about but its something.) Even if your games are short, it doesn't matter since your games are PURE AWESOME. Please continue on with :the game: and the world will be a better place. Please consider it. Thanks. :)

5/4/12 Nutcasenightmare responds:

If the :The Game: series was my trilogy version of "Ants In Your Pants of 1939",
I think I need to do an "O Brother, Where Art Thou?".

Preferably with less chain gang prisoner work.


I liked this game and hated gap monsters.

5/4/12 Nutcasenightmare responds:

If only Gap Monsters had a couple musical numbers like Reimagine.


To be honest. I liked all games. The first 2 ones were simple and funny but with the last one you did something else and that's something else rather than ONLY falling down...otherwise it would be a bit boring if you had 3 games that were completely the same right?
Anyway,like the game and i hope the next one will be just as awesome as the other ones!

5/4/12 Nutcasenightmare responds:

Boredom: Challenge < Skill
Frustration: Challenge > Skill
FLOW: Challenge = Skill

So, theoretically, if I made Reimagine a little more boring...


I agree. I liked the first one you did. It was a simplistic game. Reimagine looked like you tried too hard and it was mostly about internet memes. It was complete and utter shit. I hope you weren't fishing for a compliment with this post because I'm not giving it to you. I'm just trying to give you what you really need to hear, and that is; You need to go back to the simplicity of the first game if you ever make another :The Game: game. You should go back to where the game used to be about just jumping and falling off of a single platform. The mechanics and repetitiveness of that game is what made it what it is today.

5/4/12 (Updated 5/4/12) Nutcasenightmare responds:

Nope, no fishing here!

But it's interesting to hear that people LIKED the repetitiveness of the first two games. I mean, Reimagine was the way it was because I got sick of that formula. Little did I know that's where the charm was for a lot of people.

Thanks for letting me know!


Yeah, I know this post isn't about Gap Monsters, but I really liked that one :-) Good luck with the Tank Awards!

5/4/12 (Updated 5/4/12) Nutcasenightmare responds:

Please, please, PLEASE let Gap Monsters beat Reimagine for the Tank Awards.


sexy!!


This is why you should allocate all of your focus to getting Four Horsemen on my phone.

5/3/12 (Updated 5/3/12) Nutcasenightmare responds:

Don't worry, I'm sure I'll find a way to pity myself for 4 Horsemen too.


PoniiboiPoniiboi

5/3/12

Amen to what Alpha said.

5/3/12 Nutcasenightmare responds:

Amen, Alpha.
Alliterations. Alliterations all around.


You're a fantastic writer.

5/3/12 (Updated 5/3/12) Nutcasenightmare responds:

l0lthx!!11


Josh-BJosh-B

5/3/12

Either way, you got your point across. Whatever it was.

5/3/12 Nutcasenightmare responds:

Good point. Have some points.


Just put it behind you and don't be afraid next time. It's how this site was started, being controversial and just bugging the masses.

Gap Monsters was mind blowing, original, and probably my favorite of yours. I really did like imagine, because it made me laugh and I didn't find it at all frustrating.

5/3/12 (Updated 5/3/12) Nutcasenightmare responds:

Thanks, you're awesome too!

This post-mortem is my little way of putting it behind me.

Which may or may not change, depending on the results of the Tank Awards.
I will totally flip-flop on EVERYTHING I've said, depending on the results of the Tank Awards.


The only reason I wrote this is to waste your time.


ShadeShade

5/3/12

Oh wow, that's a shitton of typos right there in my last post.

5/3/12 Nutcasenightmare responds:

Shit-ton. There's a hyphen in shit-ton.


ShadeShade

5/3/12

In my opinion, the first two games were superior to Reimagine. Purely because they had a charm the Reimagine was lacking. The redundancy of the level structure with the first tow was brilliant and they all related (and made fun of) social issues of the time. With Reimagine, it came out as a platformer that lacked the quirky charm of the first two games.

That's just my two cents.

5/3/12 (Updated 5/3/12) Nutcasenightmare responds:

Thanks. Your two cents, any number of cents, with however much sense...
Will help me figure out how I made my most popular and, at the same time, most hated game.