Is HTML5 smooth enough and ready for cool games yet?
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Age 30, Female
Joined on 11/7/05
Is HTML5 smooth enough and ready for cool games yet?
A year ago, no. But today, I'd say yes!
I mean, if you're using Chrome or Firefox or Safari or anything other than THAT THING.
Of course, THAT THING still has 30% market share.
P.S: Adobe Flash CS6 now exports HTML5 animations. Not full games, but it's a step towards.
1) Do you use Flash/Unity/HTML5/Other, and what were your great/hate experiences with it?
I don't use any of those, so I don't have any experiences to speak of per se.
2) Have you made a switch to HTML5, and why/why not?
No, I just haven't seen a need for it.
3) How do you find technical resources, (engines/libraries) and art resources (graphics/music/sounds)
I illegally download all of my technical resources, and if I can't make my own art resources, then I just illegally download those as well.
4) What tools do you use, and your great/hate experiences with it?
I've got an awesome screwdriver. I remember one awesome time, I screwed a screw in with it. But then there was that time I dropped it on my foot. Totally sucked.
5) How much of your code/art are you comfortable sharing, and how willing are you to use engines/art others have shared?
I'd say I'm not only willing to share all of my code and art, I'd say I actually HAVE shared all of it. I don't use other people's though, I just don't see a need to.
"I'm not only willing to share all of my code and art, I'd say I actually HAVE shared all of it."
*** SHARING ***
****** IS *****
**** CARING ***
1) Make
2) another
3) :the
4) game:
5) please.
1) Do you use Flash/Unity/HTML5/Other, and what were your great/hate experiences with it?
I just started with Unity using a tutorial here:
<a href="http://www.youtube.com/playlist?list=PL11F87EB39F84E292&feature=plcp">http://www.youtube.com/playlist?list=PL11F87EB 39F84E292&feature=plcp</a>
because I was inspired by i-Smel's switch.
I have used flash for years for small business app development and ludum dare games. It is easy to pick up, and there is a lot of support for it.
2) Have you made a switch to HTML5, and why/why not?
On three separate occasions I have tried to learn HTML5 for game making because of the general hype. I cannot find good enough resources for it yet. The best is easel because it is a flash wrapper. but no good tutorials for me personally.
3) How do you find technical resources, (engines/libraries) and art resources? (graphics/music/sounds)
engines and libraries: google code/wikipedia... sometimes NG forums
Art/sound/etc. - self
4) What tools do you use, and your great/hate experiences with it?
I love Aesprite. I loath photoshop for quick and easy. I wish I could export vector graphics that still look like good vector graphics, but I am a slave to the png.
5) How much of your code/art are you comfortable sharing, and how willing are you to use engines/art others have shared?
This might be the NG influence bias, but I would be willing to share art I am not going to use and code that might be bare bones. Probably nothing polished, but enough that if someone wanted to implement a feature I have done, then I wouldn't mind. Think stencyl's forge system.
PS. Game looks good, hope to see a dumpground link soon
Yes, yes i would.
1) I used Flash for years and now I'm using Unity because I was inspired by i-Smel's switch.
What's great about Flash is that it was an animation tool that turned into a game tool, so the whole game's just in one compact window. I LOVE being able to draw stuff and then immeadiately write code onto it.
Unity is fairly easy to use if you've already figured out how to make games. I wouldn't know, but I'm guessing it's ability to export to everything is a ridiculous fucking space-magic power.
2) No. Why would I switch from making web games to making web games? I'm so bad at coding I wanna limit the confusion of learning it all down as much as possible, so when I switched to Unity I started learning C# because I know it's useful for a million different things. That way I won't have to learn another coding language in another 12 months. I don't wanna pick up HTML5 now unless it's gonna be a giant step up.
3) I don't, really. I got one thing from the Unity asset store to help me export 3D stuff easier. I get music from Newgrounds for Flash games. That's basically it. I use the Unity scripting help forums every other day to learn what I'm doing.
4) Don't know what this question is.
I use Audacity. And I downloaded a guy's shader-creation-helper thing and that saved my life, cos I could never do that on my own.
5) If you want me to make like a hundred art or scripting or animation things for people to use then yeah sure. Do I want people taking stuff out of my games though? No.
I've looked at downloading other people's scripts and stuff, but every time I see some sweet effect, it just makes me want to start making it myself. I'd never download someone else's art, cos then my game would just be full of weird clipart and look dumb. Like your Braid Rainbowdash game.
1) No.
2) Neither yes nor no.
3) Comic books and games and stuff.
4) Pencil + Pen.
Good sides (Pencil): Cheap, lasting, erasable, easy to choose tones of lines with.
Good sides (Pen): Quite cheap, can overlap on pencils, different colors are about the same in tone, when writing, can bring out emotions sometimes, same tones always.
Bad sides (Pencil): Some pencils don't tell you what type of thickness it is, sometimes too easy to erase, making quite a lot of progress lost while drawing lots of details in a very small area. Hard to duplicate the same tones over and over again. Can snap under too much pressure, color pencils can't be erased.
Bad sides (Pen): Only has one tone, has to be losing ink or something before it gets lighter. If wanting to make it lose ink doesn't work out, you have to buy different type of pens with different tones, making all the different pens cost quite a bit. Can't be erased. Chance of ink tube bursting and spraying out all the ink are quite low, but some chances some people may not want to take.
If you're left handed, and you're writing/drawing from left to right, and suddenly your left hand sweats, you're gonna have a bad time.
5) Depends how much.
1)I use Unity/Construct2, both are good engines, both with pros and cons
2) well Construct2 is HTML5 so I'm mid transition
3) Scouring the internet, asking friends, talking to people on newgrounds and deviantart.
4) I use Photoshop Cs2, audacity, and some craptastic bamboo pad for my work. everything but the pad is good.
5) I'll help when I can. I've done voice over work for other people, and I've done some random illustration for people. I'd really have to talk to the individual, I've been burnt in the past.
1) Flash. I love it a lot and usually use it in instances where most people would use photoshop or illustrator and such.
2) I just do the art and design for flash games. I don't have the first clue as to how to make an HTML5 one.
3) I get sounds from sites like freesound.org and the like. I use google images to find reference photos sometimes.
4) I use the pixel tool pluggin for flash CS5.5 (stolen copy) and I've found that it takes a bit of time to learn how to use properly. The pluggin still has alot of bugs that can be really annoying but in general it's good enough for me.
5) I've actually made whole sprite libraries for games that never got made. most of them are pretty mediocre compaired to the things I can produce now, so I'd be willing to give shit like that away to anyone who wants to use it.
ponies the game? :D
PONIES?????? YAYYYYYYYYYYYYYY
Now i know this is unrealated completly, but when is the next :the game: comming out
Kenney
1) Do you use Flash/Unity/HTML5/Other, and what were your great/hate experiences with it?
I use Flash right now and I tried Unity and HTML5 in the past. Unity worked fine, but really aimed at 3D games - 2D games are far too difficult and you might want to select a different engine for that. To me, that made it too much of a single-purpose engine rather than something new that is worth learning about. HTML5 was total shit, your code is out in the open and it never works completely smooth or rather as smooth as Flash.
2) Have you made a switch to HTML5, and why/why not?
No, and we will never. Simply put, there's no money to be earned in HTML5. Your source code is out in the open for everyone to steal, rip out your ads or branding and there we go. No money to be made.
3) How do you find resources? (Engines/Libraries/Art/Snippets/Tools)
I create everything myself overall, but mostly Google really. Need something to create music with? Google "music creator", it's that simple.
4) What resources do you use, and your great/hate experiences with it?
I'm not sure what you mean by this question, I only use resources I've made myself.
5) How comfortable are you with sharing your code/art, and/or using work others have shared?
I've shared source codes, snippets and art in the past but as this is my fulltime profession there's no use in sharing things. There's money to be made!
Nutcasenightmare
I see HTML5 as being more for hobbyists in the near future, since, as you pointed out, there are currently no good ways for professionals to protect their code / monetize. ...I'll have to focus on those problems, and/or focus on hobbyists.
Thanks for the feedback!