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Nutcasenightmare
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Female

Joined on 11/7/05

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Comments

It has great mechanics, and it controls well, the theme is interesting, my only complain is that, there is no real reason to run, and the fade time goes too fast discouraging the use of rushing the levels.

Other than that quite good game, ah and it sometimes seems like the cameras are looking up her skirt...

I forgot to add in my feedback, it would be nice if you could change the controls from space and shift to x and z, or q and w, and of course there is no music but the sound effects are quite good!

> it sometimes seems like the cameras are looking up her skirt.

Whaaat? No. No it doesn't look like oh my god it does.

Hahahaha, what a perverted game XD.

There should be a angle that has you look throught the cameras point of view up her skirt

just wanted to let you know that there is a way to exploit the mechanic where there is a slight delay between when you aren't being seen and you die:

If you want to transfer a camera down along its track, you can do so without having to have another camera look at you. You can pick it up, and then quickly move down and drop it. The red siren instantly goes off, but you can slide the cube step by step along the track without dying. It seems like all of your puzzles are solveable without having to resort to this, although using this technique can definitely save you some time in certain levels. Just thought I'd let you know, in case this was unintentional.

That was not an intentional thing, thank you for catching that. Hopefully I can figure out a way to prevent players from doing that, coz that could break many of the puzzles.

this beta version of the game seems pretty straightforward, i had fun. hopefully you could complete by christmas maybe because to me, it looks pretty much complete already but there might be a few things other people may not like. dunno what they may be but thats really up to other people.

I've never been a fan of geometric-looking occlusion, where light looks like triangles and rectangles. Light is a wave, make it fade out. Pretty good for an alpha, though.

It'll be good with a plot, like why she's running or who is shooting at her.

Thanks! And yeah, the geometric-ness of the occlusion is a technical limitation of HTML5. Hopefully I can find some way around that, or at least, make it less jarring.

Overall, it's an interesting concept. It was really well done. But, for my taste, the main character went too slowly when she walked. I also noticed an inconsistency when it came to how much time you had before getting shot. For one instance, it was half a second, and another it was 2.5 These are obviously just estimations, but you get the idea. And, what I don't understand is how she gets shot when no one is around. Maybe have a shock collar or something? That way, people won't be asking "But if there are soldiers around, then why does she need to be seen by the prisms?"

I was trying to figure something out for that, too. I was thinking of flying drones with guns, but a shock collar sounds even funnier!

for a prototype it does have the right things to shine
i think once this game gets released it would be on the frontpage

maybe

You should make the cameras look more like cameras, because it actually makes the surveillance theme less prevalent when they don't. Also you should re-draw the battery-mats or whatever, so that it's more intuitive as to what they are and what they do.

I think you should drop the snarky sarcastic satire angle, cos you're not really saying anything deep or interesting about this topic, and it's just kind of heavy and cliche and tiring for what is otherwise a fun, unique game. Y'know- it's like if I made a cute new platformer and then hit you over the head with saving the rainforest the whole time- I feel like you're doing it not with the intention of making a grand political statement, but just because it's what you've always done so far.
It's already a smart game in the mechanics of how it plays, without any of that aesthetic.

Other than that, I hope you introduce moving platforms and moving walls, have more art hidden in shadows, search around for better sound effects, and lose the homeless bindle. It's too cliche, you can evoke that character without going 100% all the way with it.

I have deliberately left out all of the main story for this prototype, so I agree this prototype's satire isn't deep or new. But the theme stays. This is an important subject I care about, having grown up in the Orwellian state of Singapore, and it's the ONLY reason I'm making this game. But I promise I won't make the same mistake I made with the :The Game: series, and I'm going to actually say something meaningful with this.

It's a story of a girl who runs away from her manipulative, overbearing father.
Of a government which threatens their people in the name of security.
Of how we're *all* capable of hurting the very people we try to protect.

I-smel has basically said what I was going to say. I only disagree with his second paragraph. I find the snarky satire entertaining, even if it isn't "deep" or whatever. Plus, it adds a unique design aspect to the game. I would love to see more hidden art like the one shown above, as that would definitely cement that the sarcastic tone of the game is an actual motif (much as your :the-game: games were snickeringly thematic all the way through)

I like it a lot, although it started chugging after a little while. That was using Firefox 26 on a 2.5 year old Macbook Pro. Besides that, I would love to see it dressed up in your usual flair.

Ok, I played it and sent some feedback. I would love to see what you do with the music and audio, since obviously it was lacking in the prototype. My feedback basically said that the visuals need an upgrade (except the character), since everything seems a bit flat/boring. I don't want to just retype what I said over on the games page, so I'll leave that out.

Anyways, I really want to play the finished product. I hope you have tons of levels!

P.s. I just got the idea of adding community made levels. As far as we've seen, you need walls, floor plates to put the eyes down, and the eyes themselves to make a level. Plus it would add a bunch of levels for people who want to play longer, but finished the main story.

Community-made levels, I like that idea!

Nice concept (:

ПОТРЯСАЮЩЕЕ ХОРОШАЯ РАБОТА!!!