Apologies in advance if this sounds like a startup's crappy survey, because it probably is.
Hello, I'm working on an online HTML5 game maker/remixer.
And I want to serve other developers as best as I can!
So if you're a web game developer, please let me know about you:
1) Do you use Flash/Unity/HTML5/Other, and what were your great/hate experiences with it?
2) Have you made a switch to HTML5, and why/why not?
3) How do you find technical resources, (engines/libraries) and art resources? (graphics/music/sounds)
4) What tools do you use, and your great/hate experiences with it?
5) How much of your code/art are you comfortable sharing, and how willing are you to use engines/art others have shared?
As thanks, here's a sneak peak from my upcoming game!
With placeholder Dashy, on Localhost port 1337.
Kenney
1) Do you use Flash/Unity/HTML5/Other, and what were your great/hate experiences with it?
I use Flash right now and I tried Unity and HTML5 in the past. Unity worked fine, but really aimed at 3D games - 2D games are far too difficult and you might want to select a different engine for that. To me, that made it too much of a single-purpose engine rather than something new that is worth learning about. HTML5 was total shit, your code is out in the open and it never works completely smooth or rather as smooth as Flash.
2) Have you made a switch to HTML5, and why/why not?
No, and we will never. Simply put, there's no money to be earned in HTML5. Your source code is out in the open for everyone to steal, rip out your ads or branding and there we go. No money to be made.
3) How do you find resources? (Engines/Libraries/Art/Snippets/Tools)
I create everything myself overall, but mostly Google really. Need something to create music with? Google "music creator", it's that simple.
4) What resources do you use, and your great/hate experiences with it?
I'm not sure what you mean by this question, I only use resources I've made myself.
5) How comfortable are you with sharing your code/art, and/or using work others have shared?
I've shared source codes, snippets and art in the past but as this is my fulltime profession there's no use in sharing things. There's money to be made!
Nutcasenightmare
I see HTML5 as being more for hobbyists in the near future, since, as you pointed out, there are currently no good ways for professionals to protect their code / monetize. ...I'll have to focus on those problems, and/or focus on hobbyists.
Thanks for the feedback!