Beautifully written, deeper than it seems...
P.S: If you're looking for a conventional game, try a different game. If you want a well-written story with subtle details, elegant presentation, and a surprise twist, well what luck!
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In most interactive fiction games, I usually try merely to get all possible endings, but in this game, I actually found myself exploring all the branches to piece together the story, because it was that engaging.
The story never explains itself in any individual story branch, but it all starts to come together when played multiple times. But it's not enough to replay it to fully experience it; you have to think and reflect about it too.
The 'realization', the 'twist', is not in the form of a conventional ending, which is the most unique thing about this game. When you figure it out, you will not be disappointed.
--- spoilers ----
On the surface it's a story about troubled love, something anyone can relate to. When I first saw Leigh 'glitching' like a hologram, that's when I knew that the story was far deeper than a mere dispute between a couple.
Replaying it through multiple story branches revealed so many other things... These plot points became more important than achieving different endings. I was intrigued, trying to put clues such as Leigh saying "You're useless without me", "I make you special", and "If other people knew about me they'd hate you".
My main hypothesis was that the protagonist was a schizophrenic who had fallen in love with a figment of his fragmented mind; that probably says more about me than it does the game, but that's the thing about this game: it's definitely conveying something, but it forces the player to reflect on his/her own beliefs.
I think it was fortunate I got the Hospital Ending last, thus I had more time to ponder the story. The Hospital Ending didn't fit with my guess that the protagonist was schizophrenic, so I had to rethink everything. But once I realized that it was all from the perspective of a heroin addict ... Suddenly, I saw everything in a completely different light. ( Again, the fact I connect love to addiction to schizophrenia forced me to reflect upon my beliefs. )
I play it first to enjoy it; I play it again to put together the pieces of the plot; I play it finally to see it in its entirety, hidden secrets and all.
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The only criticism I might give is that it would be better if the ending's conversation varied a little but more. I'm not saying have drastically different endings, as that would ruin the story, but it was a little disappointing to see such limited ending conversations for so many story branches.
On a technical level, the user interaction was intuitive and friendly. Artistically well done, music was okay.
But for its simple purposes, this game executes it excellently. While it isn't exactly the most complex game there is, overall, its elegance won me over.
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This is a game that engages a player long after the game is over.
10/10